About the studio
We're a small independent team making games we'd want to play ourselves.
Our story
Horsepower Interactive started in 2019 when four friends left their jobs at bigger studios to make smaller, more personal games. We're based in [City, Country] and work together in person and online.
We focus on atmosphere, clear ideas and finished games. Everything you see and hear in our games is made in-house.
We're self-funded and independent. That means we make the games we believe in, at the pace that lets us do them well.
What we care about
Finish what we start
We'd rather ship a small game that's polished than a big game that's not.
Play comes first
We test early and often, with real players, and change our games based on what we see.
Play for everyone
Remappable controls, readable text and colour-safe options are part of every game, not an afterthought.
The team
Alex Morgan
Creative director
Leads design and writing. Believes every game needs one strong idea, told clearly.
Sam Ito
Lead programmer
Builds the tools and systems. Keeps our games running smoothly on every device.
Priya Nair
Art and animation
Draws the worlds and brings them to life, one frame at a time.
Jonas Berg
Music and sound
Composes the scores and builds the sound of every game from scratch.
Studio timeline
- 2019The studio is founded.
- 2022Paper Lanterns launches on Steam.
- 2024Tideglass launches on Windows, macOS and Linux.
- 2026Emberfall is announced and enters public playtesting.
Want to work with us?
We're always happy to hear from publishers, festival organisers, musicians and fellow developers.