About the studio

We're a small independent team making games we'd want to play ourselves.

Our story

Horsepower Interactive started in 2019 when four friends left their jobs at bigger studios to make smaller, more personal games. We're based in [City, Country] and work together in person and online.

We focus on atmosphere, clear ideas and finished games. Everything you see and hear in our games is made in-house.

We're self-funded and independent. That means we make the games we believe in, at the pace that lets us do them well.

What we care about

Finish what we start

We'd rather ship a small game that's polished than a big game that's not.

Play comes first

We test early and often, with real players, and change our games based on what we see.

Play for everyone

Remappable controls, readable text and colour-safe options are part of every game, not an afterthought.

The team

Alex Morgan

Creative director

Leads design and writing. Believes every game needs one strong idea, told clearly.

Sam Ito

Lead programmer

Builds the tools and systems. Keeps our games running smoothly on every device.

Priya Nair

Art and animation

Draws the worlds and brings them to life, one frame at a time.

Jonas Berg

Music and sound

Composes the scores and builds the sound of every game from scratch.

Studio timeline

  1. 2019The studio is founded.
  2. 2022Paper Lanterns launches on Steam.
  3. 2024Tideglass launches on Windows, macOS and Linux.
  4. 2026Emberfall is announced and enters public playtesting.

Want to work with us?

We're always happy to hear from publishers, festival organisers, musicians and fellow developers.

Contact us