Emberfall: our first public playtest, and what we're changing
We opened a small closed playtest for Emberfall this month. Watching people play a game you've lived inside for two years is humbling, and extremely useful.
The biggest lesson: players loved carrying the flame, but many didn't understand that it drains faster in wind. We're reworking the tutorial and the flame's visual feedback so the rule is obvious in the first five minutes.
We're also rebuilding the second area, adding checkpoints to the longest climbs, and tuning the camera on Steam Deck. Wishlists on Steam help us more than you'd think, and we're grateful for every one.